Brian Paul wrote:
> I'm planning on merging the glsl-compiler-1 branch into master today. 
> There's still a few loose ends to do, but nothing too significant.
> 
> I've only done limited testing with the DRI drivers to be sure I haven't 
> broken anything.  The most likely place is in vertex/fragment programs. 
>   We'll just have to fix things as they're found.

Well, vertex programs still work with r200. The different handling of
position invariant vertex programs (or rather the use of prog_execute.c
instead of t_vb_arbprogram.c) brought back
https://bugs.freedesktop.org/show_bug.cgi?id=9856 however (see commit
17c13b406f4f8a3e7cf755749aa65448f79f6a84). Not that it's something
terribly important, just something to remember...

Roland

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