I'm planning on merging the glsl-compiler-1 branch into master today. There's still a few loose ends to do, but nothing too significant.
I've only done limited testing with the DRI drivers to be sure I haven't broken anything. The most likely place is in vertex/fragment programs. We'll just have to fix things as they're found. Also, this will break the X.org Mesa build until the X.org automake/autoconf files are updated with the new source filenames. I'll post again when I'm done. -Brian ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev