Brian Paul wrote: > Brad King wrote: >> Brian Paul wrote: >>> Do those tests use the shading language? If so, could I see the >>> shaders? >>> >>> Actually, pointers to the location of these programs in your CVS >>> repository would be helpful. >> >> The actual test source is here: >> >> http://www.vtk.org/cgi-bin/viewcvs.cgi/Rendering/Testing/Cxx/TestOpacity.cxx?rev=1.2&view=auto >> >> >> >> I think the source you want is here: >> >> http://www.vtk.org/cgi-bin/viewcvs.cgi/Rendering/vtkOpenGLRenderer.cxx?rev=1.67&view=auto >> >> >> >> The variable "vtkOpenGLRenderer_PeelingFS" contains a shader program >> to do "depth peeling". There is also other code in the source file >> that checks for all the extensions needed to implement the shader. > > OK, I'll look into that. Probably just a shading language bug.
Two things were broken: the shadow2DRect() function was unimplemented and the swrast code for shadow testing with texture rectangles was wrong. -Brian ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Mesa3d-dev mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
