Brian Paul wrote:
> Brad King wrote:
>> Brian Paul wrote:
>>> Do those tests use the shading language?  If so, could I see the 
>>> shaders?
>>>
>>> Actually, pointers to the location of these programs in your CVS 
>>> repository would be helpful.
>>
>> The actual test source is here:
>>
>> http://www.vtk.org/cgi-bin/viewcvs.cgi/Rendering/Testing/Cxx/TestOpacity.cxx?rev=1.2&view=auto
>>  
>>
>>
>> I think the source you want is here:
>>
>> http://www.vtk.org/cgi-bin/viewcvs.cgi/Rendering/vtkOpenGLRenderer.cxx?rev=1.67&view=auto
>>  
>>
>>
>> The variable "vtkOpenGLRenderer_PeelingFS" contains a shader program 
>> to do "depth peeling".  There is also other code in the source file 
>> that checks for all the extensions needed to implement the shader.
> 
> OK, I'll look into that.  Probably just a shading language bug.

Two things were broken: the shadow2DRect() function was unimplemented 
and the swrast code for shadow testing with texture rectangles was wrong.

-Brian

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