Brian Paul wrote:
> Brian Paul wrote:
>> Brad King wrote:
>>> The variable "vtkOpenGLRenderer_PeelingFS" contains a shader program 
>>> to do "depth peeling".  There is also other code in the source file 
>>> that checks for all the extensions needed to implement the shader.
>>
>> OK, I'll look into that.  Probably just a shading language bug.
> 
> Two things were broken: the shadow2DRect() function was unimplemented 
> and the swrast code for shadow testing with texture rectangles was wrong.

That definately improved things.  However the tests are still failing. 
One test image looks much closer:

http://www.vtk.org/Testing/Sites/gorlab/Linux-g++-2.95/20070414-1623-Experimental/Results/__Rendering_Testing_Cxx_TestOpacity.html

The other seems to have some strange aliasing effect:

http://www.vtk.org/Testing/Sites/gorlab/Linux-g++-2.95/20070414-1623-Experimental/Results/__Rendering_Testing_Tcl_TestOpacity2-image.html

Thanks,
-Brad

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