Brian Paul wrote: > Brian Paul wrote: >> Brad King wrote: >>> The variable "vtkOpenGLRenderer_PeelingFS" contains a shader program >>> to do "depth peeling". There is also other code in the source file >>> that checks for all the extensions needed to implement the shader. >> >> OK, I'll look into that. Probably just a shading language bug. > > Two things were broken: the shadow2DRect() function was unimplemented > and the swrast code for shadow testing with texture rectangles was wrong.
That definately improved things. However the tests are still failing. One test image looks much closer: http://www.vtk.org/Testing/Sites/gorlab/Linux-g++-2.95/20070414-1623-Experimental/Results/__Rendering_Testing_Cxx_TestOpacity.html The other seems to have some strange aliasing effect: http://www.vtk.org/Testing/Sites/gorlab/Linux-g++-2.95/20070414-1623-Experimental/Results/__Rendering_Testing_Tcl_TestOpacity2-image.html Thanks, -Brad ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Mesa3d-dev mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
