Brian Paul wrote: > I think I've fixed a problem in the osmesa driver that was > causing the renderbuffer assertion.
Excellent, that test is now passing. Another test is failing with a different assertion though: http://www.vtk.org/Testing/Sites/hythloth.kitware/Linux-gcc33/20070414-0300-Nightly/Results/__Rendering_Testing_Tcl_TestGLSLShader-image.html It fails the assertion shader/slang/slang_emit.c:925: emit_move: Assertion `n->Children[1]->Store->Index >= 0' failed. The stack-trace is #5 0xb463ffb9 in abort () from /lib/tls/i686/cmov/libc.so.6 #6 0xb4637fbf in __assert_fail () from /lib/tls/i686/cmov/libc.so.6 #7 0xb6366f75 in emit_move (emitInfo=0xbf955144, n=0x878e6d0) at shader/slang/slang_emit.c:925 #8 0xb636477f in emit (emitInfo=0xbf955144, n=0x878e6d0) at shader/slang/slang_emit.c:1660 #9 0xb636433a in emit (emitInfo=0xbf955144, n=0x878e718) at shader/slang/slang_emit.c:1501 #10 0xb636432c in emit (emitInfo=0xbf955144, n=0x878f1e0) at shader/slang/slang_emit.c:1500 #11 0xb6364366 in emit (emitInfo=0xbf955144, n=0x878d4c8) at shader/slang/slang_emit.c:1511 #12 0xb6366546 in emit_if (emitInfo=0xbf955144, n=0x878d510) at shader/slang/slang_emit.c:1150 #13 0xb636456b in emit (emitInfo=0xbf955144, n=0x878d510) at shader/slang/slang_emit.c:1682 #14 0xb636433a in emit (emitInfo=0xbf955144, n=0x878d558) at shader/slang/slang_emit.c:1501 #15 0xb636432c in emit (emitInfo=0xbf955144, n=0x878d838) at shader/slang/slang_emit.c:1500 #16 0xb636432c in emit (emitInfo=0xbf955144, n=0x878fcf0) at shader/slang/slang_emit.c:1500 #17 0xb6364366 in emit (emitInfo=0xbf955144, n=0x878fd38) at shader/slang/slang_emit.c:1511 #18 0xb636432c in emit (emitInfo=0xbf955144, n=0x878fdc8) at shader/slang/slang_emit.c:1500 #19 0xb6365c80 in _slang_emit_code (n=0x878fdc8, vt=0x8760df0, prog=0x860cd60, withEnd=1 '\001', log=0xbf956c44) at shader/slang/slang_emit.c:1805 #20 0xb635c3b9 in _slang_codegen_function (A=0xbf95522c, fun=0x87610f0) at shader/slang/slang_codegen.c:3068 #21 0xb6361757 in parse_function (C=0xbf956c1c, O=0xbf9552a0, definition=1, parsed_func_ret=0xbf9552b8) at shader/slang/slang_compile.c:1775 #22 0xb6362027 in parse_code_unit (C=0xbf956c1c, unit=<value optimized out>, program=0x860cd60) at shader/slang/slang_compile.c:1845 #23 0xb6362803 in _slang_compile (ctx=0x8201168, shader=0x82259f8) at shader/slang/slang_compile.c:1895 #24 0xb62f6cbe in _mesa_compile_shader (ctx=0x8201168, shaderObj=2) at shader/shader_api.c:962 #25 0xb6241fde in _mesa_CompileShaderARB (shaderObj=2) at main/shaders.c:74 #26 0xb66f16a4 in vtkGLSLShader::Compile (this=0x81fc8d8) at /home/kitware/Dashboards/My Tests/VTK/Rendering/vtkGLSLShader.cxx:394 Thanks, -Brad ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Mesa3d-dev mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
