Oliver McFadden skrev:
> I still think we need to explain the ELT and AOS stuff better,
> including t_vir0,
> t_vir1, etc. Right now I don't completely understand it, but I'll
> write some
> documentation when I do.
>
>

I agree. I don't completely understand thous ether. I look forwarder to
reading your description.

I am stile fighting with the problem with NWN. I found out that the
waves demo have problem with showing its texture so i started to look
into that. I have found out that It calls glNormal3fv with negative
values witch for some reason don't work correctly. Any insights into
that. I have treed to change it to a positive in r300RunTCLRender (Just
to see what happened). To mi surprise it did dent do anything.

NWN also have negative normal when weight is set.


/Tommy

-------------------------------------------------------------------------
This SF.net email is sponsored by DB2 Express
Download DB2 Express C - the FREE version of DB2 express and take
control of your XML. No limits. Just data. Click to get it now.
http://sourceforge.net/powerbar/db2/
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to