Testing on a PCI-E card could be difficult; currently revenge doesn't work on
PCI-E cards, and neither do the other 3D reverse engineering programs.

The radeondump program works on PCI-E, but it doesn't handle 3D. Adding PCI-E
support to revenge is a high priority for me, but I don't have anything working
yet...


On 6/10/07, Tommy Schultz Lassen <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I as well would prefer to bee more certain.
>
> I still need to confirm R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT.
>
> When i have some more time i while cook up some code to exercise thees
> outputs. But if someone already has some code it would bee nice.
>
> Some testing on other ati cards than my X700 PCIE with some different
> apps would bee nice.
>
>
>
>
>
> Oliver McFadden skrev:
> > Hi,
> >
> > I would prefer if we could confirm the R300_VAP_OUTPUT_VTX_FMT_0 bits
> > before
> > merging this patch...
> >
> > Although r300_reg.h does mark many of the bits as guesses, so I'm not
> > apposed to
> > committing this patch now and figuring out all the bits later. As long
> > as you
> > have confirmed that the bits you have changed are correct.
> >
> >
> > On 6/10/07, Tommy Schultz Lassen <[EMAIL PROTECTED]> wrote:
> >> Hi,
> >>
> >> Here is a new version of Back face color. It also enables FOGC out.
> >>
> >> VERT_RESULT_BFC1
> >> VERT_RESULT_PSIZ
> >> VERT_RESULT_COL1
> >>
> >> is pure guess work. If some one has a example that exercise some of
> >> those that wot help mi.
> >>
> >> VERT_RESULT_BFC0
> >>
> >> That is the only value where i can get Back faced to work for the
> >> moment.
> >>
> >> VERT_RESULT_FOGC
> >>
> >> That is the value where it seems to work for the moment. I have some
> >> indications that it is actually dependent on the the index used in
> >> r300_vertprog.c t_dst_index.
> >>
> >> Cut it bee that r300VAPOutputCntl0 and r300VAPOutputCntl1 depends on the
> >> values set in r300_vertprog.c t_dst_index?
> >>
> >>
> >>
> >>
> >>
> >> Oliver McFadden skrev:
> >> > Hi,
> >> >
> >> > I think something is wrong with the
> >> > R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT
> >> > change you made. You changed this to (1 << 16) however this would
> >> > correspond to
> >> > the R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT define.
> >> >
> >> > So either your change is incorrect, or the defines for
> >> > R300_VAP_OUTPUT_VTX_FMT_0
> >> > are incorrect. It wouldn't surprise me if some of the bits for this
> >> > register are
> >> > not correct; as far as I know the driver hasn't previously supported
> >> > back-facing
> >> > color, so these bits may have been guessed based on the standard color
> >> > bit.
> >> >
> >> > I don't think it would be hard to write some OpenGL code for revenge
> >> > (my reverse
> >> > engineering tool) to test these bits, though.
> >> >
> >> >
> >> > On 6/8/07, Tommy Schultz Lassen <[EMAIL PROTECTED]> wrote:
> >> >> Hi Oliver
> >> >>
> >> >> I got the checker board shown in wave :). The problem seems to bee
> >> >> missing VERT_RESULT_BFC0.
> >> >>
> >> >> I have attached a patch that gets VERT_RESULT_BFC0 a step closer.
> >> >>
> >> >> There is a couple of problems:
> >> >>
> >> >> 1) This patch makes the driver do state changes allot.
> >> >>
> >> >> 2) I fink there is something more basic wrong wit how wee handle
> >> >> VERT_RESULT.
> >> >>
> >> >> How do the chip now that the reg wee set in r300TranslateVertexShader
> >> >> with code like:
> >> >>
> >> >> vp->outputs[VERT_RESULT_BFC0] = cur_reg++;
> >> >>
> >> >> is for VERT_RESULT_BFC0.
> >> >>
> >> >>
> >> >> Any insights?
> >> >>
> >> >>
> >> >> The patch makes the tube in fog look read instead of green. NWN
> >> looks as
> >> >> it has for some time. OK but with weird  colors on  cloaks an some
> >> >> monsters.
> >> >>
> >> >> I am going to keep looking.
> >> >>
> >> >> /Tommy
> >> >>
> >>
> >>
>
>

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