Oliver McFadden skrev:
> glNormal does allow for values within the -1.0 to 1.0 range, so this
> shouldn't
> be a problem...

Yes i know.

Actually it is the z of the Normal when it is negative the checkerboard
in the wave sample disappears. My current finking is that there is
something wrong somewhere in the vertex programming.

For the moment i am trying to understand what is going on in r300_vertex.c.

Especially the implementation of OPCODE_LIT. Any insight about why it is
implemented as it is?

I see i made a error in my patch removing radeon_vertex_buffer. Next
time i wile have to bee more careful.


/Tommy

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