Jerome Glisse wrote: > Theory is mostly good however i see a couple of issues. First the > big one is that you put to much things in the driver, in fact this > limitation would be better worked out in core mesa without > having to touch the driver. Mainly because every driver otherwise > will have to duplicate the code and i believe this somethings that > should be avoided. Moreover i think it will be easier and cleaner > to hack this into mesa because mesa have a better view of what > is going on, i will balance this a bit as there is still need for some > card information more below. >
I understand why it would be nice to have this as a core mesa piece, but does this situation, where 3D rendering is smaller than many dual monitor setups but 2D rendering is not, come up frequently? Thanks ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
