Jerome Glisse wrote:
> Theory is mostly good however i see a couple of issues. First the
> big one is that you put to much things in the driver, in fact this
> limitation would be better worked out in core mesa without
> having to touch the driver. Mainly because every driver otherwise
> will have to duplicate the code and i believe this somethings that
> should be avoided. Moreover i think it will be easier and cleaner
> to hack this into mesa because mesa have a better view of what
> is going on, i will balance this a bit as there is still need for some
> card information more below.
>

I understand why it would be nice to have this as a core mesa piece, but 
  does this situation, where 3D rendering is smaller than many dual 
monitor setups but 2D rendering is not, come up frequently?

Thanks

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