Chase Douglas wrote:
> Roland Scheidegger wrote:
>> I'm not sure it has really anything to do with the fence (probably 
>> could if it's set up wrongly) - maybe it's just the first thing to 
>> notice that the gpu has locked up. gpu lockups are not easy to debug, 
>> you need to figure out what was wrong with the commands you sent to 
>> the gpu.
>>
>> Roland
> 
> If that's the case, then how can I go about debugging this? I'm not 
> convinced that I'm performing fencing correctly, but if I am, how can I 
> find out if I'm sending commands correctly? Without any documentation I 
> feel a little lost...
Not sure, maybe some sort of incremental approach would work best? Maybe 
try to submit a second commandbuffer which doesn't actually do much.

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