Roland Scheidegger wrote: > I'm not sure it has really anything to do with the fence (probably could > if it's set up wrongly) - maybe it's just the first thing to notice that > the gpu has locked up. gpu lockups are not easy to debug, you need to > figure out what was wrong with the commands you sent to the gpu. > > Roland
If that's the case, then how can I go about debugging this? I'm not convinced that I'm performing fencing correctly, but if I am, how can I find out if I'm sending commands correctly? Without any documentation I feel a little lost... Thanks ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
