Roland Scheidegger wrote:
> I'm not sure it has really anything to do with the fence (probably could 
> if it's set up wrongly) - maybe it's just the first thing to notice that 
> the gpu has locked up. gpu lockups are not easy to debug, you need to 
> figure out what was wrong with the commands you sent to the gpu.
> 
> Roland

If that's the case, then how can I go about debugging this? I'm not 
convinced that I'm performing fencing correctly, but if I am, how can I 
find out if I'm sending commands correctly? Without any documentation I 
feel a little lost...

Thanks

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