On Wed, 18 Jun 2008 17:53:32 +0300
Aapo Tahkola <[EMAIL PROTECTED]> wrote:
> 
> Yep. It might actually work well enough without reordering. There
> are/were some cases where fixed pipeline programs used more than 24
> temps. Not sure about latest generation but using more temps on r4xx do
> not slow down fragment programs. 

My understanding of the hardware is that the pixel stack is shared among
unit so it means you can have at most 32/numof_temp units running in //.
On simple shader you might not see any difference because you are likely
not fill limited. But or more complexe shader you might notices differences
in performances.

Cheers,
Jerome Glisse

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