Jerome Glisse wrote:
> On Wed, 18 Jun 2008 17:53:32 +0300
> Aapo Tahkola <[EMAIL PROTECTED]> wrote:
>> Yep. It might actually work well enough without reordering. There
>> are/were some cases where fixed pipeline programs used more than 24
>> temps. Not sure about latest generation but using more temps on r4xx do
>> not slow down fragment programs. 
> 
> My understanding of the hardware is that the pixel stack is shared among
> unit so it means you can have at most 32/numof_temp units running in //.
> On simple shader you might not see any difference because you are likely
> not fill limited. But or more complexe shader you might notices differences
> in performances.

I saw this firsthand when working on the Radeon r5xx shaders. Bigger
temp stacks cause much slower performance.

~ C.

-------------------------------------------------------------------------
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://sourceforge.net/services/buy/index.php
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to