http://bugs.freedesktop.org/show_bug.cgi?id=17218
Brian Paul <[EMAIL PROTECTED]> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #1 from Brian Paul <[EMAIL PROTECTED]> 2008-08-20 13:44:32 PST ---
The sample shader has a few problems:
1. missing left brackets '[' on lines 2 and 3.
2. misnamed variable on line 4 (posFixup)
3. gl_FogFragCoord is being written to, but it's a fragment shader input, not a
vertex program output.
After fixing those, I found two bugs in Mesa which I've fixed:
1. the line "gl_FogFragCoord = gl_Position.z" caused an assertion to fail.
2. too many/large uniforms are used, exceeding mesa's limits
No problem detected with the variable array indexes. That was implemented in
Mesa a few weeks ago (git master and gallium-0.1 branches).
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