http://bugs.freedesktop.org/show_bug.cgi?id=17218





--- Comment #4 from Brian Paul <[EMAIL PROTECTED]>  2008-08-20 14:46:25 PST ---
The GL_MAX_VERTEX/FRAGMENT_UNIFORM_COMPONENTS_ARB queries seem correct.  By
default, Mesa returns 512 (which would be 128 x vec4).

Perhaps Wine is confusing "components" and "vectors" in its computation.

Also note that constants/literals can be allocated from the same memory space
and that will reduce the space available for uniforms.


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