http://bugs.freedesktop.org/show_bug.cgi?id=17218
--- Comment #4 from Brian Paul <[EMAIL PROTECTED]> 2008-08-20 14:46:25 PST --- The GL_MAX_VERTEX/FRAGMENT_UNIFORM_COMPONENTS_ARB queries seem correct. By default, Mesa returns 512 (which would be 128 x vec4). Perhaps Wine is confusing "components" and "vectors" in its computation. Also note that constants/literals can be allocated from the same memory space and that will reduce the space available for uniforms. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
