http://bugs.freedesktop.org/show_bug.cgi?id=17218
--- Comment #3 from Henri Verbeet <[EMAIL PROTECTED]> 2008-08-20 14:33:06 PST --- For what it's worth, that shader looks like something Wine generated. The sizes of those uniform arrays are based on what the driver reports to us. If the program exceeds the limits on the hardware the shader was generated on as well, there's probably an error in the values returned by GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB or GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
