http://bugs.freedesktop.org/show_bug.cgi?id=17218





--- Comment #3 from Henri Verbeet <[EMAIL PROTECTED]>  2008-08-20 14:33:06 PST 
---
For what it's worth, that shader looks like something Wine generated. The sizes
of those uniform arrays are based on what the driver reports to us. If the
program exceeds the limits on the hardware the shader was generated on as well,
there's probably an error in the values returned by
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB or GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB.


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