http://bugs.freedesktop.org/show_bug.cgi?id=17218
--- Comment #6 from Kebing Wang <[EMAIL PROTECTED]> 2008-08-25 00:20:42 PST --- (In reply to comment #4) > The GL_MAX_VERTEX/FRAGMENT_UNIFORM_COMPONENTS_ARB queries seem correct. By > default, Mesa returns 512 (which would be 128 x vec4). > Perhaps Wine is confusing "components" and "vectors" in its computation. > Also note that constants/literals can be allocated from the same memory space > and that will reduce the space available for uniforms. If I assign the GL_MAX_VERTEX/FRAGMENT_UNIFORM_COMPONENTS_ARB a big number such as 1024, mesa can work? -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
