http://bugs.freedesktop.org/show_bug.cgi?id=17218





--- Comment #6 from Kebing Wang <[EMAIL PROTECTED]>  2008-08-25 00:20:42 PST ---
(In reply to comment #4)
> The GL_MAX_VERTEX/FRAGMENT_UNIFORM_COMPONENTS_ARB queries seem correct.  By
> default, Mesa returns 512 (which would be 128 x vec4).
> Perhaps Wine is confusing "components" and "vectors" in its computation.
> Also note that constants/literals can be allocated from the same memory space
> and that will reduce the space available for uniforms.

If I assign the GL_MAX_VERTEX/FRAGMENT_UNIFORM_COMPONENTS_ARB a big number such
as 1024, mesa can work?


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