http://bugs.freedesktop.org/show_bug.cgi?id=11404





--- Comment #12 from Mateusz Kaduk <[email protected]>  2009-01-01 
03:33:28 PST ---
(In reply to comment #11)
> > OK, I've raised the max samplers to 16 in Mesa.  However, different GPUs 
> > will
> > have different limits.  The i965 driver is limited to 8 at this time, but I
> > believe that could be increased.

After latest commit
mesa: increase max texture image units and GLSL samplers to 16

When I run nexuiz with "GLSL" and "GLSL color handling" I experience a freez.
When I run just "GLSL" without "GLSL color handling" I get the following log

====== Log started (Thu Jan 01 12:26:42 2009) ======
developer 1
r_glsl 1
from disk... GLSL shader glsl/default.glsl generic diffuse compiled.
from disk... GLSL shader glsl/default.glsl generic compiled.
from disk... program link log:
Too many texture samplers (9, max is 8)
GLSL shader glsl/default.glsl lightmap fog failed!  some features may not work
properly.
from disk... program link log:
Too many texture samplers (9, max is 8)
GLSL shader glsl/default.glsl lightmap failed!  some features may not work
properly.
OpenGL 2.0 shaders disabled - unable to find a working shader permutation
fallback on this driver (set r_glsl 1 if you want to try again)
Server can't keep up: 100.0% CPU, 24.00% lost, offset avg 17.0ms, max 100.0ms,
sdev 12.9ms
log_file ""
====== Log stopped (Thu Jan 01 12:27:06 2009) ======

Looks like output is more verbose, saying that we are trying to use 9 and max
is still 8.


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