http://bugs.freedesktop.org/show_bug.cgi?id=11404
--- Comment #15 from Roland Scheidegger <[email protected]> 2009-01-05 07:17:42 PST --- (In reply to comment #11) > Radeons also have the 8-texture-unit limit, at least up to the X1950. (Haven't > figured out yet whether the limit's higher on HD series cards.) Might be worth > seeing if it's possible to use less textures, or at least have a fallback > shader for older cards... Not true. All radeons from r300 and up have 16 texture samplers (image units). Texture coord units are indeed limited to 8 but that shouldn't be a problem. (I don't know what the limits are for r600, apparently sampler id must be from 0-17 so that would be 18 samplers, not sure what the limit is on "coord units" for the r600 if there even is one (might just be limited by available registers or something) but I'd guess it could handle more than 8). -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
