http://bugs.freedesktop.org/show_bug.cgi?id=11404


Mateusz Kaduk <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED




--- Comment #14 from Mateusz Kaduk <[email protected]>  2009-01-02 
12:36:06 PST ---
After latest commits in nexuiz

====== Log started (Fri Jan 02 21:33:19 2009) ======
log_file "test.txt"
developer 1
r_glsl 1
log_file ""
====== Log stopped (Fri Jan 02 21:33:27 2009) ======

Looks like the problem in Nexuiz with shader compilation failing due to
overcoming texture sampling limit is gone, so I am closing this report.
Thanks.


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