http://bugs.freedesktop.org/show_bug.cgi?id=11404
Mateusz Kaduk <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED --- Comment #14 from Mateusz Kaduk <[email protected]> 2009-01-02 12:36:06 PST --- After latest commits in nexuiz ====== Log started (Fri Jan 02 21:33:19 2009) ====== log_file "test.txt" developer 1 r_glsl 1 log_file "" ====== Log stopped (Fri Jan 02 21:33:27 2009) ====== Looks like the problem in Nexuiz with shader compilation failing due to overcoming texture sampling limit is gone, so I am closing this report. Thanks. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
