Kamalneet Singh wrote:
> Stephane Marchesin wrote:
>> [...]
>> What specifically are you interested in ? FWIW all this stuff is quite
>> unfinished...
> 
> We have a project to develop OpenGL ES Shading Language compiler. We
> want to use llvm, and it makes sense to work with mesa instead of
> starting from scratch.. :) So it's great that something works!

The LLVM code that's in Mesa now has nothing to do with the shading language 
compiler.  I don't know if you've discovered that or not.

For the long-term, we need a new GLSL compiler in Mesa.  I think a new compiler 
which uses LLVM for code generation is the right way to go.  LLVM  has lots of 
good optimization infrastructure that I wouldn't want to try to recreate.

For your project, are you planning producing an open-source GLSL compiler?

There's no reason why a GLSL compiler for OpenGL ES can't be the same compiler 
used for full OpenGL's GLSL.

-Brian

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