Brian Paul <bri...@vmware.com> writes: > Kamalneet Singh wrote: > > Stephane Marchesin wrote: > >> [...] > >> What specifically are you interested in ? FWIW all this stuff is quite > >> unfinished... > > > > We have a project to develop OpenGL ES Shading Language compiler. We > > want to use llvm, [snip]
> For the long-term, we need a new GLSL compiler in Mesa. I think a > new compil er which uses LLVM for code generation is the right way > to go. LLVM has lot s of good optimization infrastructure that I > wouldn't want to try to recreate . Could you elaborate on this? Are there more/bigger issues than what is mentioned under `Unsupported Features' at: http://www.mesa3d.org/shading.html ? -tom ------------------------------------------------------------------------------ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev