Brian Paul <bri...@vmware.com> writes:
> Kamalneet Singh wrote:
> > Stephane Marchesin wrote:
> >> [...]
> >> What specifically are you interested in ? FWIW all this stuff is quite
> >> unfinished...
> > 
> > We have a project to develop OpenGL ES Shading Language compiler. We
> > want to use llvm,
[snip]

> For the long-term, we need a new GLSL compiler in Mesa.  I think a
> new compil er which uses LLVM for code generation is the right way
> to go.  LLVM has lot s of good optimization infrastructure that I
> wouldn't want to try to recreate .

Could you elaborate on this?  Are there more/bigger issues than what is
mentioned under `Unsupported Features' at:

    http://www.mesa3d.org/shading.html

?

-tom

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