Zack Rusin wrote: > On Wednesday 11 March 2009 09:41:08 Kamalneet Singh wrote: >> Brian Paul wrote: >>> Kamalneet Singh wrote: >>>> Stephane Marchesin wrote: >>>>> [...] >>>>> What specifically are you interested in ? FWIW all this stuff is quite >>>>> unfinished... >>>> We have a project to develop OpenGL ES Shading Language compiler. We >>>> want to use llvm, and it makes sense to work with mesa instead of >>>> starting from scratch.. :) So it's great that something works! >>> The LLVM code that's in Mesa now has nothing to do with the shading >>> language compiler. I don't know if you've discovered that or not. >> I didn't know that :) So what is it for? I saw Zack's post >> (http://zrusin.blogspot.com/2007/05/mesa-and-llvm.html), and thought >> perhaps some branch in mesa uses LLVM for GLSL now.. :) > > This code was meant to be used as the IR in Mesa. So it was GLSL->tgsi->LLVM > IR. > There's a very old branch that has a GLSL compiler that produces LLVM from > GLSL but it was never finished/integrated. It's here: > http://cgit.freedesktop.org/~zack/mesa.git.old/?h=llvm
Thanks Zack. I'll try that. ~kammal ------------------------------------------------------------------------------ Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are powering Web 2.0 with engaging, cross-platform capabilities. Quickly and easily build your RIAs with Flex Builder, the Eclipse(TM)based development software that enables intelligent coding and step-through debugging. Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev