Stephane Marchesin wrote:
> On Thu, Apr 9, 2009 at 17:18, Alex Deucher <alexdeuc...@gmail.com> wrote:
>> FWIW, MC is done using the 3D engine on our hardware, so MC should be
>> able to be implemented now for those that are interested.  r3xx+ use
>> shaders. r1xx/r2xx have a couple special bits to flip in the 3D
>> engine.  idct is handled by a separate block what we hope to
>> eventually release either code or docs for.
>>
> 
> For r100/r200 a specific implementation is going to be your only
> option, but let's be honest, those cards can't do H.264. And these
> days you can to H.262/263 just fine on the CPU anyway...
> 
> That's my point: video codecs move too fast to be put into silicon,
> and require too many resources to implement. So we should use shaders
> and lay everything onto an API that takes care of the hardware
> details.

This++.

~ C.

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