Yes, I stumbled across Rudd's project for XMBC as well. Unfortunetely
he has been inactive since last year and I cannot find much
information on how far he got with it. I will try and disrupt his
hibernation at XMBC's forum.

Thanks for the tips!

On Fri, Jun 19, 2009 at 8:42 PM, Younes Manton<youne...@gmail.com> wrote:
> On Fri, Jun 19, 2009 at 11:39 AM, Kaspar Bumke<kaspar.bu...@gmail.com> wrote:
>> Yeah that was me on your blog. Thanks for answering here.
>>
>> I found your work very interesting and would like to continue where
>> you left of. I do not have alot of experience, but I can make up for
>> it with available time (a year!) and enthusiasm.
>>
>> I am going to start looking into OpenGL first of all and using and
>> developing Mesa3D in general. It will probably be a long time before I
>> will be able to use anything you would be pushing at this point.
>
> I'd suggest playing around in OpenGL too. If you can put together a
> proof of concept demo or something that did one of the decoding stages
> (e.g. H264 mocomp) it wouldn't be too hard to port to Gallium. IIRC
> there was somebody in GSoC with XBMC last year who attempted H264. I
> don't know how far he got but you could pick up where he left off or
> use his work as a reference.
>

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