Yes, I stumbled across Rudd's project for XMBC as well. Unfortunetely he has been inactive since last year and I cannot find much information on how far he got with it. I will try and disrupt his hibernation at XMBC's forum.
Thanks for the tips! On Fri, Jun 19, 2009 at 8:42 PM, Younes Manton<youne...@gmail.com> wrote: > On Fri, Jun 19, 2009 at 11:39 AM, Kaspar Bumke<kaspar.bu...@gmail.com> wrote: >> Yeah that was me on your blog. Thanks for answering here. >> >> I found your work very interesting and would like to continue where >> you left of. I do not have alot of experience, but I can make up for >> it with available time (a year!) and enthusiasm. >> >> I am going to start looking into OpenGL first of all and using and >> developing Mesa3D in general. It will probably be a long time before I >> will be able to use anything you would be pushing at this point. > > I'd suggest playing around in OpenGL too. If you can put together a > proof of concept demo or something that did one of the decoding stages > (e.g. H264 mocomp) it wouldn't be too hard to port to Gallium. IIRC > there was somebody in GSoC with XBMC last year who attempted H264. I > don't know how far he got but you could pick up where he left off or > use his work as a reference. > ------------------------------------------------------------------------------ Are you an open source citizen? Join us for the Open Source Bridge conference! Portland, OR, June 17-19. Two days of sessions, one day of unconference: $250. Need another reason to go? 24-hour hacker lounge. Register today! http://ad.doubleclick.net/clk;215844324;13503038;v?http://opensourcebridge.org _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev