Le Sun, 31 May 2009 11:08:07 +0200 Philipp Klaus Krause <[email protected]> a écrit:
> > Patrice Mandin schrieb: > > > In both 2.0 and 2.1 spec file I did not find anything saying > > GL_EXT_blend_equation_separate was promoted to the core for 2.0, and > > with Nvidia proprietary driver it's not defined also (version string is > > 2.1.2 in this case) as nv30 do not support it. > > It seems like they just forgot to explicitly state that it has been > promoted to core in version 2.0. > However comparing section 4.1.8 of the OpenGL 1.5 and 2.0 specifications > shows that it has been promoted to core. BlendEquationSeparate is there > in the 2.0 spec, while it isn't in the 1.5 spec. Ah OK. Then I think I should write some test for renouveau, so I check what Nvidia do when using these functions on nv30. -- Patrice Mandin WWW: http://pmandin.atari.org/ Programmeur Linux, Atari Spécialité: Développement, jeux ------------------------------------------------------------------------------ Register Now for Creativity and Technology (CaT), June 3rd, NYC. CaT is a gathering of tech-side developers & brand creativity professionals. Meet the minds behind Google Creative Lab, Visual Complexity, Processing, & iPhoneDevCamp as they present alongside digital heavyweights like Barbarian Group, R/GA, & Big Spaceship. http://p.sf.net/sfu/creativitycat-com _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
