Le Sun, 31 May 2009 11:08:07 +0200
Philipp Klaus Krause <[email protected]> a écrit:

> 
> Patrice Mandin schrieb:
> 
> > In both 2.0 and 2.1 spec file I did not find anything saying
> > GL_EXT_blend_equation_separate was promoted to the core for 2.0, and
> > with Nvidia proprietary driver it's not defined also (version string is
> > 2.1.2 in this case) as nv30 do not support it.
> 
> It seems like they just forgot to explicitly state that it has been
> promoted to core in version 2.0.
> However comparing section 4.1.8 of the OpenGL 1.5 and 2.0 specifications
> shows that it has been promoted to core. BlendEquationSeparate is there
> in the 2.0 spec, while it isn't in the 1.5 spec.

Ah OK. Then I think I should write some test for renouveau, so I check
what Nvidia do when using these functions on nv30.

-- 
Patrice Mandin
WWW: http://pmandin.atari.org/
Programmeur Linux, Atari
Spécialité: Développement, jeux



------------------------------------------------------------------------------
Register Now for Creativity and Technology (CaT), June 3rd, NYC. CaT 
is a gathering of tech-side developers & brand creativity professionals. Meet
the minds behind Google Creative Lab, Visual Complexity, Processing, & 
iPhoneDevCamp as they present alongside digital heavyweights like Barbarian 
Group, R/GA, & Big Spaceship. http://p.sf.net/sfu/creativitycat-com 
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to