Patrice Mandin wrote:
> Le Sun, 26 Jul 2009 10:53:29 -0500
> Brian Paul <[email protected]> a écrit:
> 
>> I'll take a look at your patch tomorrow (still on vacation).  The
>> glBitmap path shouldn't need any changes.  The bitmap cache/texture
>> should already be a POT size.
> 
> Yep, just checked that. There must be another cause why I do not have
> any text rendered in progs/samples/blendeq with nouveau backend.

Have you implemented the TGSI_OPCODE_KIL instruction?  That's critical 
to the glBitmap shader.

-Brian

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