Patrice Mandin wrote: > Le Sun, 26 Jul 2009 10:53:29 -0500 > Brian Paul <[email protected]> a écrit: > >> I'll take a look at your patch tomorrow (still on vacation). The >> glBitmap path shouldn't need any changes. The bitmap cache/texture >> should already be a POT size. > > Yep, just checked that. There must be another cause why I do not have > any text rendered in progs/samples/blendeq with nouveau backend.
Have you implemented the TGSI_OPCODE_KIL instruction? That's critical to the glBitmap shader. -Brian ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
