Le Fri, 31 Jul 2009 09:06:05 -0600
Brian Paul <[email protected]> a écrit:

> Patrice Mandin wrote:
> > Le Mon, 27 Jul 2009 15:55:26 -0600
> > Brian Paul <[email protected]> a écrit:
> > 
> >>> Yep, just checked that. There must be another cause why I do not have
> >>> any text rendered in progs/samples/blendeq with nouveau backend.
> >> Have you implemented the TGSI_OPCODE_KIL instruction?  That's critical 
> >> to the glBitmap shader.
> > 
> > Seems implemented for nv30 backend, maybe there is something else.
> 
> Which texture format is being used for the bitmap?  In 
> st_init_bitmap() we try PIPE_FORMAT_I8_UNORM, A8_UNORM and L8_UNORM. 
> Maybe try forcing a different format, or check that whichever format 
> is being chosen there is actually working properly in the driver.

It seems you are right. These formats are not properly setup for a
texture in nouveau, at least for the nv30 backend.

-- 
Patrice Mandin
WWW: http://pmandin.atari.org/
Programmeur Linux, Atari
Spécialité: Développement, jeux




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