Patrice Mandin wrote:
> Le Mon, 27 Jul 2009 15:55:26 -0600
> Brian Paul <[email protected]> a écrit:
> 
>>> Yep, just checked that. There must be another cause why I do not have
>>> any text rendered in progs/samples/blendeq with nouveau backend.
>> Have you implemented the TGSI_OPCODE_KIL instruction?  That's critical 
>> to the glBitmap shader.
> 
> Seems implemented for nv30 backend, maybe there is something else.

Which texture format is being used for the bitmap?  In 
st_init_bitmap() we try PIPE_FORMAT_I8_UNORM, A8_UNORM and L8_UNORM. 
Maybe try forcing a different format, or check that whichever format 
is being chosen there is actually working properly in the driver.


> Regarding the patch, I would like to move logbase2() from
> st_cb_texture.c to st_cb_texture.h to use it in st_cb_drawpixels.c, and
> also define a logbase2next() there to get the upper POT size.
> 
> If it's OK, I'll commit all this in the weekend.

We should probably move logbase2() into 
src/gallium/auxiliary/util/u_math.h (and prefix with "util_").

-Brian

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