On Thu, Sep 10, 2009 at 01:28:16PM +0800, Chia-I Wu wrote: > On Thu, Sep 03, 2009 at 02:27:42PM +0800, Chia-I Wu wrote: > > I am still cleaning up the implementation. But I would like to know > > your ideas about OpenGL ES support, and the path I take. Thanks. > After some cleanups, I think it is more suitable to split the patch > series into 2 parts > 1. Make features more modular > 2. Support for OpenGL ES I've uploaded an updated patch series to
http://0xlab.org/~olv/mesa-es-v2/ or http://0xlab.org/~olv/mesa-es-v2.tar.gz This is a big series with 2 parts. If the patch series is considered not ready for master after reviewing, I would like to know if there is a chance for the first part (patch 01~18) to be merged first, after incorporating any feedbacks. The first 18(!) patches convert about a dozen of the features to become more modular. The first patch documents how the conversion is done. Patch 02~15 patches are similar. The conversion of FEATURE_dlist is the most complex one, and I would give a short summary to it. As discussed in the last mail, 4 macros/functions are added to dlist.h #define _MESA_INIT_DLIST_FUNCTIONS(driver, impl) \ do { \ (driver)->NewList = impl ## NewList; \ (driver)->EndList = impl ## EndList; \ (driver)->BeginCallList = impl ## BeginCallList; \ (driver)->EndCallList = impl ## EndCallList; \ (driver)->SaveFlushVertices = impl ## SaveFlushVertices; \ (driver)->NotifySaveBegin = impl ## NotifyBegin; \ } while (0) #define _MESA_INIT_DLIST_VTXFMT(vfmt, impl) \ do { \ (vfmt)->CallList = impl ## CallList; \ (vfmt)->CallLists = impl ## CallLists; \ } while (0) extern void _mesa_install_dlist_vtxfmt(struct _glapi_table *disp, const GLvertexformat *vfmt); extern void _mesa_init_dlist_dispatch(struct _glapi_table *disp); _MESA_INIT_DLIST_FUNCTIONS may be used by a driver to fill its implementations of FEATURE_dlist. It is not used in the patch. _MESA_INIT_DLIST_VTXFMT is called to insert dispatch functions into GLvertexformat. It is called in, for example, vbo module to insert the dispatch functions into GLvertexformat. _mesa_install_dlist_vtxfmt is called by vtxfmt.c to install dlist functions in GLvertexformat into the dispatch table. Finally, _mesa_init_dlist_dispatch is called to install the dispatch functions (GenLists, NewList, DeleteLists, etc.) into the exec table. It is called when the exec table is initialized. There is no different from current behavior when FEATURE_dlist is enabled. But by using these wrappers, all of them become no-op when FEATURE_dlist is disabled. Patch 16~18 makes the compressed texture formats become no-op when the respective features are disabled. Before, they were simply eliminated and most of the drivers would not compile. Patch 19~34 implement OpenGL ES over mesa. There is no big change except some fixes and cleanups. -- Regards, olv ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev