On Mon, Dec 21, 2009 at 3:02 AM, Corbin Simpson <mostawesomed...@gmail.com> wrote: > So, yet another thing that r300 sucks balls at: NPOT textures. We've > been talking it over on IRC, and here's the options. > > 1) Don't do NPOT. Stop advertising PIPE_CAP_NPOT, refuse to accept > non-NPOT dimensions on textures. This sucks because it means that we > don't get GL 2.0, which means most apps (bless their non-compliant > souls) will refuse to attempt GLSL, which means that there's really no > point in continuing this driver. > > 2) Don't do NPOT in the pipe, but do it in the state tracker instead, > as needed. Write up the appropriate fallbacks, and then let ARB_npot > be advertised by the state tracker regardless of whether PIPE_CAP_NPOT > is set. Lots of typing, though. Lots and lots of typing. > > 3) Same as above, but put all the fallbacks in the pipe instead of the > state tracker. I am *really* not fond of this, since PIPE_CAP was not > intended for lies, but it was mentioned in IRC, so I gotta mention it > here. > > 3) The fglrx special: Don't require ARB_npot for advertising GL 2.0. I > figured this wasn't on the table, but you never know... > > Also: Can we assume that texrects are part of core, or are there > shaderful chipsets without them?
NV30 is in the same boat IIRC, so something shareable would be nice. ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev