On Mon, Dec 21, 2009 at 12:49 PM, tom fogal <tfo...@alumni.unh.edu> wrote:
> Corbin Simpson <mostawesomed...@gmail.com> writes:
>> So, yet another thing that r300 sucks balls at: NPOT textures. We've
>> been talking it over on IRC, and here's the options.
>>
>> 1) Don't do NPOT. Stop advertising PIPE_CAP_NPOT, refuse to accept
>> non-NPOT dimensions on textures. This sucks because it means that we
>> don't get GL 2.0, which means most apps (bless their non-compliant
>> souls) will refuse to attempt GLSL, which means that there's really
>> no point in continuing this driver.
>
> What's the performance of NPOT when implemented in the driver?
>
> I work on real-time visualization apps; the one in particular I'm
> thinking of does texture sampling of potentially-NPOT textures via
> GLSL.  If sampling a NPOT texture is not going to run in hardware,
> the app is useless.  Further, our app keeps track of the amount of GL
> memory allocated for textures, FBOs and the like.  If a texture is
> going to be silently extended, that messes with our management routines
> [1].
>

The hardware supports rectangular texture sampling.  What's missing is
support for certain wrap modes and mipmaps with npot textures.
Neither of which are used that often.

Alex

> We don't have the resources to maintain a card database of "this card
> with this driver advertises <X> but implements it in software", though
> such a thing is desperately needed.  It would be much easier for us if
> "advertising <X> means we implement it in HW".  Incorrect reporting of
> NPOT in particular is so prevalent that we have a settings dialog that
> allows a user to "force power of two textures", causing us to silently
> extend our textures before uploading them.  Many of our users don't
> even know what a GPU is.  What else can we do, though?
>
> Anyway, all that said, if performance suffers in any way I vote for
> not advertising the extension or GL 2.0.  If an application is broken,
> an application is broken.  Maybe add a debug statement so that the
> application author can figure out what they've done wrong, should they
> ever find the desire to fix their code.
>
> I realize this is getting beyond the scope of your inquiry.  GL really
> needs a query that allows an application developer to figure out if a
> feature is accelerated by the hardware or not.  Since it lacks this,
> the advertising of extensions is just about the only thing we, as app
> developers, can use as a heuristic.
>
> -tom
>
> [1] ... maybe this isn't such a big deal.  GL's memory management is
>    lame/opaque and as such we haven't found a way to utilize this
>    information usefully, yet.
>
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