I would like to have those two modules go away, as they are maintenance pain with no real benefits.
The build module has been superseded by the ureg module, and apparently all third-party code has already migrated or is in the process of porting to new interface. I would like to nuke it if nobody minds. For sse2, I am looking at simplifying it enough to be able to accelerate pass-thru fragment shaders and simple vertex shaders. That's it. For more sophisticated stuff we already have llvmpipe. If nobody objects, I am going to start the rework next week. Thanks. ------------------------------------------------------------------------------ Throughout its 18-year history, RSA Conference consistently attracts the world's best and brightest in the field, creating opportunities for Conference attendees to learn about information security's most important issues through interactions with peers, luminaries and emerging and established companies. http://p.sf.net/sfu/rsaconf-dev2dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev