I've been targeting an audience of people that have taken some CS, read some Wikipedia, but aren't experienced with 3D graphics. I'd kind of like it if people would go read a Red Book, even the out-of-date one available free online, before diving in... If you don't know C, then the docs won't teach you C. Ditto for GL, D3D, and the other basics.
2010/1/25 Brian Paul <bri...@vmware.com>: > Uros, > > Next time, please start a new discussion with a new subject instead of > hijacking an unrelated thread. Thanks. > > Anyway, we're writing more detailed gallium docs under > src/gallium/docs/ Have you seen those? > > Also bear in mind that we're probably not going to write docs > specifically targetting newbies. A certain level of expertise in > computer graphics is a prerequisite. If you have specific questions > you can post them to the list but remember that we're all very busy > and usually have to pick and choose which threads we respond to. > > -Brian > > > Uros Nedic wrote: >> Hi guys, >> >> It would be very important that your small Gallium community >> could be larger if you develop some Documentation. So far, >> newbies in this area hardly could enter into your project >> even if we want to do it on a voluntary basis. >> >> I really want to contribute but please provide us at least >> more than just high-level overview of Gallium architecture. >> >> For example I would like to know what is your "abstract" >> GPU architecture (draw it please). Also I'm interested about >> pipes and all those stuffs (provide us examples, please). >> I know what is LLVM but I also need some example how you >> use that technology for optimization (examples again). >> >> If you provide us (community) some nice Documentation, you >> will be surprised how many people will start to contribute. >> >> So far learning curve is just so high - sometimes impossible >> to understand some stuffs. >> >> Thanks, >> Uros >> >> --------------------------------------------- >> "Man is the lowest-cost, 150-pound, nonlinear, >> all-purpose computer system which can be >> mass-produced by unskilled labor." >> -NASA in 1965 >> >> >> >> >> > Date: Mon, 25 Jan 2010 18:02:53 +0100 >> > From: mic...@vmware.com >> > To: bri...@vmware.com >> > CC: mesa3d-dev@lists.sourceforge.net >> > Subject: Re: [Mesa3d-dev] TGSI build and sse2 removal >> > >> > Brian Paul wrote on 2010-01-25 16:09: >> > > José Fonseca wrote: >> > > >> > >> Michal, >> > >> >> > >> On Mon, 2010-01-25 at 06:27 -0800, michal wrote: >> > >> >> > >>> I would like to have those two modules go away, as they are >> maintenance >> > >>> pain with no real benefits. >> > >>> >> > >>> The build module has been superseded by the ureg module, and >> apparently >> > >>> all third-party code has already migrated or is in the process of >> > >>> porting to new interface. I would like to nuke it if nobody minds. >> > >>> >> > >> I'm fine with this. >> > >> >> > > >> > > We can't remove this until we switch to ureg in the draw code. The >> > > draw_pipe_pstipple.c, draw_pipe_aaline.c and draw_pipe_aapoint.c files >> > > still haven't been converted to use tgsi_ureg. There may be some >> > > other uses elsewhere. Michal, can you update that code first? >> > > >> > > >> > > >> > That's the plan. >> > >> > >>> For sse2, I am looking at simplifying it enough to be able to >> accelerate >> > >>> pass-thru fragment shaders and simple vertex shaders. That's it. For >> > >>> more sophisticated stuff we already have llvmpipe. >> > >>> >> > >> I agree with this in principle, but I think it's better not to get too >> > >> much ahead of ourselves here: drivers are using tgsi_exec/sse2 for >> > >> software vertex processing fallbacks. And while the plan is indeed to >> > >> move the LLVM JIT code generation out of llvmpipe into the auxiliary >> > >> modules so that all pipe drivers can use that for fallbacks, the >> fact is >> > >> we're not there yet. >> > >> >> > >> So for tgsi_sse2 I think it's better not to introduce any performance >> > >> regressions in vertex processing until llvm code generation is in >> place >> > >> and working for everybody. >> > >> >> > > >> > > I agree. It's too early to remove the sse2 code. >> > > >> > > >> > OK, that makes sense, I will leave it alone for the time being. >> > >> > Thanks, guys. >> > >> > >> ------------------------------------------------------------------------------ >> > Throughout its 18-year history, RSA Conference consistently attracts the >> > world's best and brightest in the field, creating opportunities for >> Conference >> > attendees to learn about information security's most important issues >> through >> > interactions with peers, luminaries and emerging and established >> companies. >> > http://p.sf.net/sfu/rsaconf-dev2dev >> > _______________________________________________ >> > Mesa3d-dev mailing list >> > Mesa3d-dev@lists.sourceforge.net >> > https://lists.sourceforge.net/lists/listinfo/mesa3d-dev >> >> ------------------------------------------------------------------------ >> Windows Live: Friends get your Flickr, Yelp, and Digg updates when they >> e-mail you. >> <http://www.microsoft.com/middleeast/windows/windowslive/see-it-in-action/social-network-basics.aspx?ocid=PID23461::T:WLMTAGL:ON:WL:en-xm:SI_SB_3:092010> > > > ------------------------------------------------------------------------------ > The Planet: dedicated and managed hosting, cloud storage, colocation > Stay online with enterprise data centers and the best network in the business > Choose flexible plans and management services without long-term contracts > Personal 24x7 support from experience hosting pros just a phone call away. > http://p.sf.net/sfu/theplanet-com > _______________________________________________ > Mesa3d-dev mailing list > Mesa3d-dev@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/mesa3d-dev > -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson <mostawesomed...@gmail.com> ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev