On Thu, Mar 18, 2010 at 12:30 PM, Tom Stellard <tstel...@gmail.com> wrote: > Hi, > > I am interested in working on the Gallium R300 driver as a part of > Google Summer of Code. I would like to try and target a specific game, > probably Civilization 4, and get it working as well as possible. I am > interested in getting some feedback on whether or not this is a good > goal for the summer. In the past, I have filed bug reports and done some > testing of the mesa drivers, but I have not spent a lot of time looking at > the code. Where is a good place for me to start looking through the code? > Is there a reference Gallium driver I can look at to get a good idea of > how the drivers are structured?
Nifty. Well, there's a few places to look for information. If you're not sure how the actual video card works, http://www.x.org/wiki/Development/Documentation/HowVideoCardsWork is a great starting point. Of particular interest is the 3D engine; r300g only talks to the 3D part of the video card. The reference Gallium driver is probably identity, although softpipe is a good reference as well. We also have documentation for the Gallium API and associated bits; if you don't want to build it yourself from the Mesa tree, there should be an up-to-date copy at http://people.freedesktop.org/~csimpson/gallium-docs/. (If there's a problem with the documentation, lemme know!) ~ C. -- When the facts change, I change my mind. What do you do, sir? ~ Keynes Corbin Simpson <mostawesomed...@gmail.com> ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev