On Tue, Mar 23, 2010 at 00:13, Corbin Simpson <mostawesomed...@gmail.com> wrote: > On Mon, Mar 22, 2010 at 11:39 PM, Tom Stellard <tstel...@gmail.com> wrote: >> On Thu, Mar 18, 2010 at 03:25:04PM -0700, Corbin Simpson wrote: >>> >>> Nifty. Well, there's a few places to look for information. >>> >>> If you're not sure how the actual video card works, >>> http://www.x.org/wiki/Development/Documentation/HowVideoCardsWork is a >>> great starting point. Of particular interest is the 3D engine; r300g >>> only talks to the 3D part of the video card. >>> >>> The reference Gallium driver is probably identity, although softpipe >>> is a good reference as well. We also have documentation for the >>> Gallium API and associated bits; if you don't want to build it >>> yourself from the Mesa tree, there should be an up-to-date copy at >>> http://people.freedesktop.org/~csimpson/gallium-docs/. (If there's a >>> problem with the documentation, lemme know!) >>> >> >> Thanks for the information. >> >> After spending some time learning about the Gallium driver architecture, I >> think it might be better to set a goal to implement or improve a specific >> feature of the Gallium R300 driver rather than trying to get a specific >> game or application to work. Is there a feature that is currently missing >> from the R300 driver that might make a good project for the summer? > > Good question. There's a handful of things. Passing piglit might be a > good goal. Bumping the GL version further up, or solidifying the GLSL > support, might be good too. >
Keep in mind you have to make SoC projects self-contained and doable in 3 months by a newcomer. So you have to measure the difficulty beforehand so you don't hand out trivial/impossible projects. Usually that requires a developer looking at the source and figuring out the amount of work required... Stephane ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev