On Mon, Mar 22, 2010 at 11:39 PM, Tom Stellard <tstel...@gmail.com> wrote:
> On Thu, Mar 18, 2010 at 03:25:04PM -0700, Corbin Simpson wrote:
>>
>> Nifty. Well, there's a few places to look for information.
>>
>> If you're not sure how the actual video card works,
>> http://www.x.org/wiki/Development/Documentation/HowVideoCardsWork is a
>> great starting point. Of particular interest is the 3D engine; r300g
>> only talks to the 3D part of the video card.
>>
>> The reference Gallium driver is probably identity, although softpipe
>> is a good reference as well. We also have documentation for the
>> Gallium API and associated bits; if you don't want to build it
>> yourself from the Mesa tree, there should be an up-to-date copy at
>> http://people.freedesktop.org/~csimpson/gallium-docs/. (If there's a
>> problem with the documentation, lemme know!)
>>
>
> Thanks for the information.
>
> After spending some time learning about the Gallium driver architecture, I
> think it might be better to set a goal to implement or improve a specific
> feature of the Gallium R300 driver rather than trying to get a specific
> game or application to work.  Is there a feature that is currently missing
> from the R300 driver that might make a good project for the summer?

Good question. There's a handful of things. Passing piglit might be a
good goal. Bumping the GL version further up, or solidifying the GLSL
support, might be good too.

-- 
When the facts change, I change my mind. What do you do, sir? ~ Keynes

Corbin Simpson
<mostawesomed...@gmail.com>

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