On Thu, Mar 18, 2010 at 03:25:04PM -0700, Corbin Simpson wrote: > > Nifty. Well, there's a few places to look for information. > > If you're not sure how the actual video card works, > http://www.x.org/wiki/Development/Documentation/HowVideoCardsWork is a > great starting point. Of particular interest is the 3D engine; r300g > only talks to the 3D part of the video card. > > The reference Gallium driver is probably identity, although softpipe > is a good reference as well. We also have documentation for the > Gallium API and associated bits; if you don't want to build it > yourself from the Mesa tree, there should be an up-to-date copy at > http://people.freedesktop.org/~csimpson/gallium-docs/. (If there's a > problem with the documentation, lemme know!) >
Thanks for the information. After spending some time learning about the Gallium driver architecture, I think it might be better to set a goal to implement or improve a specific feature of the Gallium R300 driver rather than trying to get a specific game or application to work. Is there a feature that is currently missing from the R300 driver that might make a good project for the summer? -Tom Stellard ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev