On Thu, Mar 18, 2010 at 03:25:04PM -0700, Corbin Simpson wrote:
> 
> Nifty. Well, there's a few places to look for information.
> 
> If you're not sure how the actual video card works,
> http://www.x.org/wiki/Development/Documentation/HowVideoCardsWork is a
> great starting point. Of particular interest is the 3D engine; r300g
> only talks to the 3D part of the video card.
> 
> The reference Gallium driver is probably identity, although softpipe
> is a good reference as well. We also have documentation for the
> Gallium API and associated bits; if you don't want to build it
> yourself from the Mesa tree, there should be an up-to-date copy at
> http://people.freedesktop.org/~csimpson/gallium-docs/. (If there's a
> problem with the documentation, lemme know!)
> 

Thanks for the information.

After spending some time learning about the Gallium driver architecture, I
think it might be better to set a goal to implement or improve a specific
feature of the Gallium R300 driver rather than trying to get a specific
game or application to work.  Is there a feature that is currently missing
from the R300 driver that might make a good project for the summer?

-Tom Stellard

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