Luca Barbieri wrote:
> Apparently _mesa_Clear should not set BUFFER_BIT_STENCIL if the visual
> lacks a stencil buffer.
> 
> So it seems the visual is somehow incorrect, or a visual with a
> stencil buffer is being selected but the stencil renderbuffer is not
> actually set.

At line 167 of src/mesa/main/clear.c we check if the user specifies
GL_STENCIL_BUFFER_BIT but the drawing surface has no stencil bits.

So, st_clear() should not be getting BUFFER_BIT_STENCIL if there's no 
stencil buffer.

Perhaps you could debug that a bit further.

-Brian

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