Luca Barbieri wrote: > Fixes a segfault when clearing a non-existent stencil buffer. > --- > src/mesa/state_tracker/st_manager.c | 6 +++--- > 1 files changed, 3 insertions(+), 3 deletions(-) > > diff --git a/src/mesa/state_tracker/st_manager.c > b/src/mesa/state_tracker/st_manager.c > index ca3a29c..cac62e4 100644 > --- a/src/mesa/state_tracker/st_manager.c > +++ b/src/mesa/state_tracker/st_manager.c > @@ -333,15 +333,15 @@ st_visual_to_context_mode(const struct st_visual > *visual, > } > > if (visual->depth_stencil_format != PIPE_FORMAT_NONE) { > - mode->haveDepthBuffer = GL_TRUE; > - mode->haveStencilBuffer = GL_TRUE; > - > mode->depthBits = > util_format_get_component_bits(visual->depth_stencil_format, > UTIL_FORMAT_COLORSPACE_ZS, 0); > mode->stencilBits = > util_format_get_component_bits(visual->depth_stencil_format, > UTIL_FORMAT_COLORSPACE_ZS, 1); > + > + mode->haveDepthBuffer = mode->depthBits > 0; > + mode->haveStencilBuffer = mode->stencilBits > 0; > } > > if (visual->accum_format != PIPE_FORMAT_NONE) {
Looks good. -Brian ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev