Fixes a segfault when clearing a non-existent stencil buffer. --- src/mesa/state_tracker/st_manager.c | 6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c index ca3a29c..cac62e4 100644 --- a/src/mesa/state_tracker/st_manager.c +++ b/src/mesa/state_tracker/st_manager.c @@ -333,15 +333,15 @@ st_visual_to_context_mode(const struct st_visual *visual, } if (visual->depth_stencil_format != PIPE_FORMAT_NONE) { - mode->haveDepthBuffer = GL_TRUE; - mode->haveStencilBuffer = GL_TRUE; - mode->depthBits = util_format_get_component_bits(visual->depth_stencil_format, UTIL_FORMAT_COLORSPACE_ZS, 0); mode->stencilBits = util_format_get_component_bits(visual->depth_stencil_format, UTIL_FORMAT_COLORSPACE_ZS, 1); + + mode->haveDepthBuffer = mode->depthBits > 0; + mode->haveStencilBuffer = mode->stencilBits > 0; } if (visual->accum_format != PIPE_FORMAT_NONE) { -- 1.7.0.1.147.g6d84b ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev