http://bugs.freedesktop.org/show_bug.cgi?id=27403

           Summary: GLSL struct causing "Invalid src register file ..."
                    error
           Product: Mesa
           Version: 7.6
          Platform: x86-64 (AMD64)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
        AssignedTo: mesa3d-dev@lists.sourceforge.net
        ReportedBy: brian.h...@gmail.com


GLSL fragment shader is producing this error:

Mesa 7.7.1 implementation error: Invalid src register file 12 in
get_src_register_pointer()
Please report at bugzilla.freedesktop.org

I've reduced the code down as much as I could while still reproducing the bug:



--- shader.frag --------------

uniform sampler3D volShadSampler0;

struct VolShad
{
    sampler3D texture;
    int       samples;
    int       channels;
    mat4      worldToScreen;
};

vec3 testfunc(VolShad vs, vec3 p)
{
    return vec3(1.0, 1.0, 1.0);
}

void main()
{
    // (Initializing the VolShad struct this way also causes the error)
    //VolShad volShad0 = VolShad(volShadSampler0, 8, 3, mat4(0.987538,
0.911446, 0.626908, 0.626908, 0, 2.20361, -0.496881, -0.49688, 1.03169,
-0.872442, -0.600081, -0.600081, -47.4917, 35.4831, 75.2649, 75.3648));

    VolShad volShad0;
    volShad0.texture = volShadSampler0;
    volShad0.texture = 8;
    volShad0.channels = 3;
    volShad0.worldToScreen = mat4(0.987538, 0.911446, 0.626908, 0.626908, 0,
2.20361, -0.496881, -0.49688, 1.03169, -0.872442, -0.600081, -0.600081,
-47.4917, 35.4831, 75.2649, 75.3648);

    vec3 outputColor = testfunc(volShad0, vec3(1, 1, 1));
    gl_FragColor = vec4(1, 1, 1, 1);
}


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