http://bugs.freedesktop.org/show_bug.cgi?id=27403





--- Comment #1 from Ian Romanick <i...@freedesktop.org>  2010-04-01 21:18:05 
PST ---
(In reply to comment #0)
> uniform sampler3D volShadSampler0;
> 
> struct VolShad
> {
>     sampler3D texture;
>     int       samples;
>     int       channels;
>     mat4      worldToScreen;
> };

[snip]

>     VolShad volShad0;
>     volShad0.texture = volShadSampler0;
>     volShad0.texture = 8;

This shouldn't compile.  It is invalid to assign 8 to a sampler3D.


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