u_format_test started failing and it was not one day ago. Vinson reported some 
texture compression tests that just got working with my recent changes started 
to failing again. 

I'm not sure if it's the constructor mechanism, my platform (64bit), or some 
bug in the code. I just reverted all your recent util format changes. Not all 
look bad but I just don't have the time to separate the baby from the water. 
Sorry. I'll cherry pick some of them after I have more time to review and test 
them.

One more thing: I'm maintaining the u_format* modules. I'm not speaking the 
just in the long term, but in the sense I'm actually working on this as we 
speak.  Please do not make this kind of deep reaching changes to the u_format 
stuff in master without clearing them first with me. Either:
- send me an email and buy in my support before implementing
- send a patch of the implementation changes so that I can review
- implement in a feature branch
- or, if you think I'm unreasonable, just make a fork of the whole thing and do 
whatever you like without breaking the existing code that relies on it.

master branch should be broken as little as possible as there is a lot of 
automated/manual testing going on that depends upon it. And going over and 
modifying code I just commited hinders my progress.

Jose

________________________________________
From: luca.barbi...@gmail.com [luca.barbi...@gmail.com] On Behalf Of Luca 
Barbieri [l...@luca-barbieri.com]
Sent: Saturday, April 03, 2010 0:50
To: Jose Fonseca
Cc: Brian Paul; mesa3d-dev@lists.sourceforge.net
Subject: Re: [Mesa3d-dev] How do we init half float tables?

What are you seeing a regression on?
texcompress and texcompsub seemed to work for me: I'll try to test
something else and recheck the code.

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