OK, I can relate with your reasoning. It's no biggie. Jose
________________________________________ From: luca.barbi...@gmail.com [luca.barbi...@gmail.com] On Behalf Of Luca Barbieri [l...@luca-barbieri.com] Sent: Saturday, April 03, 2010 1:23 To: Jose Fonseca Cc: mesa3d-...@lists.sf.net Subject: Re: [Mesa3d-dev] How do we init half float tables? > One more thing: I'm maintaining the u_format* modules. I'm not speaking the > just in the long term, but in the sense I'm actually working on this as we > speak. Please do not make this kind of deep reaching changes to the u_format > stuff in master without clearing them first with me. Yes sorry, it was an attempt to fix breakage originally caused by code of mine that was sent out in a non-fully-mergeable state (to prevent duplicate work on half float conversion) and got merged anyway. Since master was already broken (due to u_gctors.cpp not being picked up by ld), it seemed a good idea to try to fix it. Unfortunately what seemed to be an easy fix gradually became something much more invasive than originally envisioned. After realizing the util_format_init thing wouldn't work out, I should have made these call util_format_s3tc_init again (was changed so they would init util_half as well) and then sent the util_foramt changes for review. I added a gallium-util-format-is-supported branch to hold the work and the fix I just sent. Sorry for not doing that in the first place. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev