Both ways are useful: single pixel decompression for texture sampling, whole 
block for whole image conversions.

Jose
________________________________________
From: Roland Scheidegger [srol...@vmware.com]
Sent: Friday, April 02, 2010 17:27
To: Luca Barbieri
Cc: Jose Fonseca; mesa3d-dev@lists.sourceforge.net
Subject: Re: [Mesa3d-dev] How do we init half float tables?

On 02.04.2010 17:09, Luca Barbieri wrote:
> Additionally, the S3TC library may now support only a subset of the
> formats. This may be even more useful as further compressed formats
> are added.

FWIW, I don't see any new s3tc formats. rgtc will not be handled by s3tc
library since it isn't patent encumbered. util_format_is_s3tc will not
include rgtc formats.
(Though I guess that external decoding per-pixel is really rather lame,
should do it per-block...)

Roland

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