Both ways are useful: single pixel decompression for texture sampling, whole block for whole image conversions.
Jose ________________________________________ From: Roland Scheidegger [srol...@vmware.com] Sent: Friday, April 02, 2010 17:27 To: Luca Barbieri Cc: Jose Fonseca; mesa3d-dev@lists.sourceforge.net Subject: Re: [Mesa3d-dev] How do we init half float tables? On 02.04.2010 17:09, Luca Barbieri wrote: > Additionally, the S3TC library may now support only a subset of the > formats. This may be even more useful as further compressed formats > are added. FWIW, I don't see any new s3tc formats. rgtc will not be handled by s3tc library since it isn't patent encumbered. util_format_is_s3tc will not include rgtc formats. (Though I guess that external decoding per-pixel is really rather lame, should do it per-block...) Roland ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev