On Mon, Apr 5, 2010 at 1:41 PM, Dave Airlie <airl...@gmail.com> wrote: > On Mon, Apr 5, 2010 at 2:37 PM, Chia-I Wu <olva...@gmail.com> wrote: >> On Mon, Apr 5, 2010 at 12:00 PM, Dave Airlie <airl...@gmail.com> wrote: >>>> The attached patch fixes tfp test for me (with i915g). Could you see if >>>> r300g >>>> passes the test with the patch? >>>> The teximage callback has an internal_format parameter that specifies how >>>> the >>>> pipe texture should be treated. It can differ from the format of the >>>> texture. >>>> It seems to suffice for TFP. I was lazy enough not to use it :( >>> That was my first attempt also, however it fails as the texture is >>> already created, and >>> in r300g we already have worked out the hw state assuming the texture >>> format won't >>> change. This seems to be what gallium expects. So in this case you end >>> up recreating >>> a new texture at finalise because the formats don't match and you lose >>> the pixmap. >> r300g does not see the texture before st_finalize_texture, right? It seems >> to >> me that the patch should give the correct behavior but a (really bad) >> unnecessary texture copy in st_finalize_texture. Could we avoid the copy by >> solely changing the sampler view? > It sees the texture via > dri_st_framebuffer_validate_att(drawable->stfb, > ST_ATTACHMENT_FRONT_LEFT) > which causes the texture to be creates from the dri2 buffer handle, > The thing is we need the exact buffer object we get from the X server, > we can't copy it to another texture later, as it destroys the shared texture > and just seems to create another private one. Suppose a PIPE_FORMAT_B8G8R8A8_UNORM GLXPixmap is created both for rendering, and t-f-p texturing with GLX_TEXTURE_FORMAT_RGB_EXT. The front left buffer of the pixmap should be a single PIPE_FORMAT_B8G8R8A8_UNORM pipe_texture. When glXBindTexImageEXT is called, st/mesa should "view" the pipe_texture as if there is no alpha channel. It is hacky for st/dri to create another pipe_texture from the same dri2 buffer handle with a different format and pass the new pipe_texture to st/mesa.
To achieve the "viewing" thing efficiently, st/mesa should create a PIPE_FORMAT_B8G8R8X8_UNORM sampler view for the pipe_texture (I suppose this is what a sampler view for? No?). This is contrary to performing an implicit copy on the pipe_texture only to ignore the alpha channel, which is what st_finalize_texture does. IIRC, tfp allows an implementation to perform an implicit copy upon binding. Both behaviors are correct in this sense, but the latter is obviously undesirable. -- o...@lunarg.com ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev