On Mon, Apr 5, 2010 at 3:38 PM, Dave Airlie <airl...@gmail.com> wrote:
> On Mon, Apr 5, 2010 at 5:24 PM, Chia-I Wu <olva...@gmail.com> wrote:
>> On Mon, Apr 5, 2010 at 1:41 PM, Dave Airlie <airl...@gmail.com> wrote:
>>> On Mon, Apr 5, 2010 at 2:37 PM, Chia-I Wu <olva...@gmail.com> wrote:
>>>> On Mon, Apr 5, 2010 at 12:00 PM, Dave Airlie <airl...@gmail.com> wrote:
>>>>>> The attached patch fixes tfp test for me (with i915g).  Could you see if 
>>>>>> r300g
>>>>>> passes the test with the patch?
>>>>>> The teximage callback has an internal_format parameter that specifies 
>>>>>> how the
>>>>>> pipe texture should be treated.  It can differ from the format of the 
>>>>>> texture.
>>>>>> It seems to suffice for TFP.  I was lazy enough not to use it :(
>>>>> That was my first attempt also, however it fails as the texture is
>>>>> already created, and
>>>>> in r300g we already have worked out the hw state assuming the texture
>>>>> format won't
>>>>> change. This seems to be what gallium expects. So in this case you end
>>>>> up recreating
>>>>> a new texture at finalise because the formats don't match and you lose
>>>>> the pixmap.
>>>> r300g does not see the texture before st_finalize_texture, right?  It 
>>>> seems to
>>>> me that the patch should give the correct behavior but a (really bad)
>>>> unnecessary texture copy in st_finalize_texture.  Could we avoid the copy 
>>>> by
>>>> solely changing the sampler view?
>>> It sees the texture via
>>> dri_st_framebuffer_validate_att(drawable->stfb,
>>> ST_ATTACHMENT_FRONT_LEFT)
>>> which causes the texture to be creates from the dri2 buffer handle,
>>> The thing is we need the exact buffer object we get from the X server,
>>> we can't copy it to another texture later, as it destroys the shared texture
>>> and just seems to create another private one.
>> Suppose a PIPE_FORMAT_B8G8R8A8_UNORM GLXPixmap is created both for rendering,
>> and t-f-p texturing with GLX_TEXTURE_FORMAT_RGB_EXT.  The front left buffer 
>> of
>> the pixmap should be a single PIPE_FORMAT_B8G8R8A8_UNORM pipe_texture.  When
>> glXBindTexImageEXT is called, st/mesa should "view" the pipe_texture as if
>> there is no alpha channel.  It is hacky for st/dri to create another
>> pipe_texture from the same dri2 buffer handle with a different format and 
>> pass
>> the new pipe_texture to st/mesa.
>>
>> To achieve the "viewing" thing efficiently, st/mesa should create a
>> PIPE_FORMAT_B8G8R8X8_UNORM sampler view for the pipe_texture (I suppose this 
>> is
>> what a sampler view for?  No?).  This is contrary to performing an implicit
>> copy on the pipe_texture only to ignore the alpha channel, which is what
>> st_finalize_texture does.  IIRC, tfp allows an implementation to perform an
>> implicit copy upon binding.  Both behaviors are correct in this sense, but 
>> the
>> latter is obviously undesirable.
>>
>
> Yes a sampler view seems the sanest. The latter behaviour might be
> correct but doesn't
> work here, at least with the equiv patch I tried originally the test
> still failed, so it would be
> correct if it worked though slower.
The patch I sent earlier works here with i915g.  I am not sure where it goes
wrong with r300g.  Do you mind have a look into it?

-- 
o...@lunarg.com

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