On Mon, Apr 5, 2010 at 5:24 PM, Chia-I Wu <olva...@gmail.com> wrote:
> On Mon, Apr 5, 2010 at 1:41 PM, Dave Airlie <airl...@gmail.com> wrote:
>> On Mon, Apr 5, 2010 at 2:37 PM, Chia-I Wu <olva...@gmail.com> wrote:
>>> On Mon, Apr 5, 2010 at 12:00 PM, Dave Airlie <airl...@gmail.com> wrote:
>>>>> The attached patch fixes tfp test for me (with i915g).  Could you see if 
>>>>> r300g
>>>>> passes the test with the patch?
>>>>> The teximage callback has an internal_format parameter that specifies how 
>>>>> the
>>>>> pipe texture should be treated.  It can differ from the format of the 
>>>>> texture.
>>>>> It seems to suffice for TFP.  I was lazy enough not to use it :(
>>>> That was my first attempt also, however it fails as the texture is
>>>> already created, and
>>>> in r300g we already have worked out the hw state assuming the texture
>>>> format won't
>>>> change. This seems to be what gallium expects. So in this case you end
>>>> up recreating
>>>> a new texture at finalise because the formats don't match and you lose
>>>> the pixmap.
>>> r300g does not see the texture before st_finalize_texture, right?  It seems 
>>> to
>>> me that the patch should give the correct behavior but a (really bad)
>>> unnecessary texture copy in st_finalize_texture.  Could we avoid the copy by
>>> solely changing the sampler view?
>> It sees the texture via
>> dri_st_framebuffer_validate_att(drawable->stfb,
>> ST_ATTACHMENT_FRONT_LEFT)
>> which causes the texture to be creates from the dri2 buffer handle,
>> The thing is we need the exact buffer object we get from the X server,
>> we can't copy it to another texture later, as it destroys the shared texture
>> and just seems to create another private one.
> Suppose a PIPE_FORMAT_B8G8R8A8_UNORM GLXPixmap is created both for rendering,
> and t-f-p texturing with GLX_TEXTURE_FORMAT_RGB_EXT.  The front left buffer of
> the pixmap should be a single PIPE_FORMAT_B8G8R8A8_UNORM pipe_texture.  When
> glXBindTexImageEXT is called, st/mesa should "view" the pipe_texture as if
> there is no alpha channel.  It is hacky for st/dri to create another
> pipe_texture from the same dri2 buffer handle with a different format and pass
> the new pipe_texture to st/mesa.
>
> To achieve the "viewing" thing efficiently, st/mesa should create a
> PIPE_FORMAT_B8G8R8X8_UNORM sampler view for the pipe_texture (I suppose this 
> is
> what a sampler view for?  No?).  This is contrary to performing an implicit
> copy on the pipe_texture only to ignore the alpha channel, which is what
> st_finalize_texture does.  IIRC, tfp allows an implementation to perform an
> implicit copy upon binding.  Both behaviors are correct in this sense, but the
> latter is obviously undesirable.
>

Yes a sampler view seems the sanest. The latter behaviour might be
correct but doesn't
work here, at least with the equiv patch I tried originally the test
still failed, so it would be
correct if it worked though slower.

Dave.

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