At 11:47 PM -0600 12/17/00, Jacqueline Landman Gay wrote:
>I wonder if creating a different player object for each movie would
>help, rather than trying to load the movies into the same object. There
>are only about ten movies, so it wouldn't be too hard to hide and show
>various players if it would fix the problem. I don't want to put the
>effort into changing the stack if it won't help though. Anyone know if
>this would help?

You should definitely try the acceleration and safe mode suggestions first--

The above is close to my suggestion, but not quite the same: I would 
suggest using a new player for each movie, _destroying_ the old one 
each time. Scott can speak to memory issues much more authoritatively 
than I, of course, but I think hiding  the players will retain their 
memory, building up a large memory block. I'd try to remove the 
player's hold on memory, first by simply deleting the player, then by 
deleting it and going to a different card, etc. There may be a 
setting for this that is all you need to do--I don't know offhand. 
But in a worst case scenario, would it be possible to have a special 
one-card stack, just for the purpose of displaying these movies, with 
destroystack, etc. set, and close and reopen that stack for each 
movie to be displayed?

Regards,

Geoff


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